http://gameinformer.com/b/news/archive/2010/06/17/jumpgate-evolution-impresses-at-e3.aspx"PvP sectors, which appear to be Jumpgate Evolution’s true endgame, offer an ever-changing battlefield where the three factions fight over vital resources and other strategic objectives. These sectors never reset; the objectives continually shift to reflect the state of the sector. The idea is to have hundreds of players all duking it out in a bunch of different settings.
In both PvE and PvP, AI-controlled ships are at war with each other as well. The game can automatically scale AI activity depending on the number of active players in the area, giving a sense of being in a massive space war without having so many AI ships out there that you’re tripping over them instead of blowing up bad guys."
Hell yes...