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Author Topic: player built battle stations, capturing sectors  (Read 364 times)
Annex
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« on: March 13, 2010, 07:26:24 PM »

https://us.jumpgateevolution.com/forums/showthread.php?t=3106

OK, in the spirit of some form of information here is at least a few of the things we are working on/thinking about now. All subject to change, insert standard disclaimer here.

-"Battlespace" returning to more of its simulator roots from Classic, really a place to practice not advance. I know this will make some of you happy in that advancing will only happen in "real" space not instant action type playing. I still hope to have some achievements/leader board materials form here but not likely to have any equipment or pilot advancing type effects.

-Lots of work on missions. With the new design team map layouts, mission stories, the types of things you do in missions, etc is all MUCH more interesting and varied than ever before. The kinds of things we can now do is very advanced.

-Better faction definition. The stories in the game really tell all about your faction and why you are at war with the others. The story is also darker than before with many of the missions you fly feeling more gray than the typical black and white always doing the good thing type story.

-PvP. Lots and lots of work on systems for PvP, new maps, new game play, new forms of advancement, player built battle stations, capturing sectors, etc. The scope and feel of the massive space battles you will be taking part in against other players will be, IMHO, what really sets us apart.

-AI functionality. Tons of work on making the AI both the right difficulty (it was way to easy before) and also varied in behavior.
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MgKosh
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« Reply #1 on: March 14, 2010, 09:46:58 AM »

I figured this is what they were doing. They pulled back and are trying to make an actual game instead of these failure super instanced hand holding junkers that have come out lately.

Lets wish they luck.
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Michael G. Koshgarian
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« Reply #2 on: March 15, 2010, 05:23:10 AM »

I have lost all faith in all MMO developers, I will believe it when I see it.
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Benjamin S. Brigham
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« Reply #3 on: March 16, 2010, 09:18:02 PM »

Well I think the field of MMO games is splitting into three fields: F2P, P2P and P2P Lite. Since so many big budget P2P games have crashed and burned its not surprising that many are going to the F2P route (Black Prophecy) or P2P Lite (STO). As long as Jumpgate remains P2P then there is still hope...
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